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Alexandrine Simard
Alexandrine Simard
Concept Artist/Illustrator/Teacher
Québec, Canada

Summary

Experienced Concept Artist with 8+ years in the video games industry. I specialize in translating game concepts into compelling visual identities—from early sketches to polished assets. My journey in the gaming industry includes nearly 7 years at Behaviour Interactive, where I contributed to high-profile titles like Dead by Daylight, Game of Thrones: Beyond the Wall, and Assassin's Creed Rebellion.

Beyond production, I'm passionate about nurturing the next generation of artists. I teach concept art and character design at Campus ADN, mentoring 20+ students per semester and guiding them from foundational skills to portfolio-ready work.

What I bring to the table:

- Team leadership with a collaborative, solutions-focused approach
- Expertise in establishing and maintaining cohesive visual identities
- Strong pipeline knowledge across 2D and 3D workflows
- Teaching experience that sharpens my ability to articulate creative direction
- Strength in creative problem solving

Currently expanding my skill set through project management certification at HEC Montreal, combining my artistic expertise with structured leadership methodologies.

Always excited to connect with fellow creatives, industry professionals, and anyone passionate about video games!

Skills

Concept ArtIllustrationCharacter Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush

Experience

  • Artiste 2D at XperimentalZ Inc.
    Montréal, CA
    April 2024 - March 2025

  • Concept Artist at Behaviour Interactive
    Montréal
    March 2017 - January 2024

  • 2D Artist at Frima Studio
    Québec, Canada
    March 2016 - August 2016

  • Concept Artist at 3MindGames
    Montreal, Canada
    February 2015 - May 2015

    I was there for an internship, but still got to work on their main project.